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Everything is free, no sign-up needed. The class books, the Arsenal, Holds of the World, Shadow Officers, Lone Operative, the Card Sets, the Game Master’s Book, the campaign, the Grey Files, The Other Services, the Registry, Random Files and Nordlicht 1977 require the Core Rulebook. The illustrations are AI-generated.
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Character generatorBuilds your agent question by question and fills in the personnel file as a PDF.
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For players

Class Book AgentThe Shadows of O.D.I.N., from Evelyn Marsh's letters to the Betrayal. Plus the False Bottom, rules for shadowing and shaking off a tail, and legends from the Legends Office.
70 pages · PDF · 4.4 MB DownloadAbout this book

Class Book ScientistThe Institute under the mountain near Bern and Wendland's laboratory book. Prototypes with maturity and malfunctions, the Experimental Setup and five disciplines from Biochemist to Cyberneticist.
71 pages · PDF · 8.6 MB DownloadAbout this book

Class Book PsionThe Choir, from the Night of Solberg to the Cascade. With the Overload Branch in the class tree, new powers and a chapter devoted to the helmet.
70 pages · PDF · 7.5 MB DownloadAbout this book

Class Book ThaumaturgeEveryone who serves in the Collegium is issued a numbered crystal. Five schools from Alchemist to Invoker, plus the Seal, new spells and a chapter on damaged crystals.
72 pages · PDF · 8.0 MB DownloadAbout this book

Class Book SoldierThe Hammer, told with extracts from Ashgrove's notebook, from Kiruna to Wales 1971. Five units from Stormbreaker to Techno-Stormtrooper, each with an example character, plus manoeuvres and an arsenal that grows with you.
71 pages · PDF · 5.1 MB DownloadAbout this book

Class Book InvestigatorIt starts in the cellar, with File Zero. Five subclasses from Profiler to Paranormal Detective, plus threads, open cases and the Wall that grows with every operation.
71 pages · PDF · 8.3 MB DownloadAbout this book

Shadow Officers: The High Ranks of O.D.I.N.From Senior Agent via Veteran to Shadow Officer: promotion as a scene, eight new major powers, ten school spells, each class’s path into the high ranks, a cell of one’s own, requisitioning artefacts and the endgame. With six older agents. For players and Game Masters.
80 pages · PDF · 4.4 MB DownloadAbout this book

Lone Operative: Alone in the FieldO.D.I.N. without a Game Master: an oracle that answers with white and coloured dice, files and scenes alone, pressure and file colour, clues and revelation, people and your own handler, combat alone and a campaign alone. With the solo operation “Operation Last Trail”, oracle card and log sheet. For everyone.
61 pages · PDF · 4.4 MB DownloadAbout this book
For the GM

The Registry: Beings and Apparitions105 beings from nine origins on index cards, as O.D.I.N.’s Registry keeps them: signature, what the file says, what is true, stats, subtypes, cover-up and hooks. With registers, encounter tables and a blank index card. For Game Masters only.
390 pages · PDF · 19.5 MB DownloadAbout this book
Campaigns and adventures
Maps and game aids

The Map Room: Maps and Floor Plans160 maps on 175 sheets, drawn in pencil on squared paper: for almost every operation in the series the floor plan, the site plan or the route, plus 60 template maps for home-made files. Tabletop files for Foundry VTT and Owlbear Rodeo. For Game Masters only.
200 pages · PDF · 22.4 MB DownloadAbout this book

Card Sets and Game Aids: Print Sheets for the Table100 cards for psi powers and spells, 288 equipment cards, case folders in the four file colours with forms and blank handout templates. Poker size, nine cards per A4 sheet, with backs and crop marks, plus an illustrated guide to gluing them onto poker cards. For everyone.
106 pages · PDF · 3.8 MB DownloadAbout this book
Handout templates as imagesThe six blank handout templates as PNG files for the virtual tabletop or your word processor.
6 images · ZIP · 5.2 MB
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The Game Master’s Book, the campaign, the Grey Files, The Other Services, Random Files, Nordlicht 1977 and the handouts reveal the secrets of the world. Players should not read them.