105 beings from nine origins on index cards, as O.D.I.N.’s Registry keeps them: signature, what the file says, what is true, stats, subtypes, cover-up and hooks. With registers, encounter tables and a blank index card. For Game Masters only.
The Emma Pahl Case: a training case from The Registry.
What it is about
The Registry is O.D.I.N.’s card index, and this book opens it to the Game Master: 105 beings from nine origins, each on three pages. At the top is what the Registry believes, in the middle what the agents learn from the knowledge test, at the bottom what is really true. Every card is wrong in at least two places, and one of those mistakes can get a cell killed. Added to that are stats following the Core Rulebook, two subtypes with a case of their own, the cover-up and six hooks.
What is inside
The index card: how to read an entry, the categories and the rule for the knowledge test
105 beings in nine chapters, from the Voice to the Thoughtforms, each with an index card and a photo from the file
Signature in eight lines, from smell and sound to traces and residue
What the File Says: four lines to read aloud, graded by successes, with the Registry’s mistakes
What Is True, Wrong in the File, stats, subtypes, cover-up and six hooks on D6
Every chapter introduction places the families and the beings of the Threat Atlas
Building your own beings: rules of thumb and stats by level
Appendix: registers by name, origin, file colour, horror and region, D66 encounter tables for each origin, what stands out at the scene, blank index card
Who it is for
For Game Masters only. The Core Rulebook is required; anyone with the Game Master’s Book will find the beings of the Threat Atlas placed here.
Contents
Introduction: The Registry
Chapter I: The Index Card
Chapter II: The Voice
Chapter III: The Alien
Chapter IV: The Transformed
Chapter V: The Old
Chapter VI: The Dead
Chapter VII: The Machine
Chapter VIII: The Humans
Chapter IX: The Shifted
Chapter X: Thoughtforms
Appendix: Registers, Encounter Tables, Blank Index Card